Phaser Lock Interactive, the studio behind VR titles Final Approach (2016) and Twisted Arrow (2017), are bringing their WWII-themed real-time strategy game Final Assault out of Early Access with their full launch next month.
Update (April 25th, 2019): Phaser Lock today announced their cross-platform RTS is heading out of its short stint in Early Access on May 16th for $30. The game is launching on Steam, Viveport, and the Oculus Store, and supports HTC Vive, Oculus Rift, and Windows VR headsets. PSVR support is also on the future road map.
The full game’s features include:
- Story and skirmish campaign modes
- US and German Divisions including heavy armor, airforce and infantry units
- Cross-Platform PVP multiplayer with leaderboards
- Customization of Units, Flags and Player Avatars
- 14 unique maps from the icy lanes of the small village of Kleinstadt to the brush-covered battlefield of Hill-512
- Cross-platform PvP between HTC Vive, Oculus Rift and Windows Mixed Reality
- Spectator Mode that invites players to enjoy the game outside of Virtual Reality
The studio says users should expect more maps, more units, more game modes and new campaigns coming to the game post-launch.
In the meantime, check out our Early Access review of ‘Final Assault’ to get an idea of what’s in store. The original article announcing the game’s Early Access follows below:
Original Article (February 13th, 2019): After a slight delay, Final Assault is now set to release in Early Access on Steam (Vive, Rift, Windows VR) and the Oculus Store (Rift) starting February 19th; it was previously slated for it’s EA debut on February 12th. A PSVR version is also in the works that will allow cross-play with all supported headsets.
The game’s Early Access period is said to last a short three months before its official launch in April. At launch of Early Access, the game will include both cross-platform PvP and PvE, and will see a total of 12 maps unlocking along the way.
Built from the ground-up for VR, Final Assault blows you up to the size of Godzilla, tasking you with commanding land and air units into enemy territory for interactive, dynamic battles. Much like Final Approach, units are controlled by drawing paths for precise, direct combat.
“We are focusing on the PVP right now and bringing Campaign, customization, and other game functions closer to launch. With the PvP, we feel that the more people playing in early access will allow us to balance the units/maps along with improving the AI for Campaign and PvE,” Phaser Lock CEO Michael Daubert said.
We’re currently testing a pre-release version of the game, and will have our full report coming before launch of Early Access next week.
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