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For those who have been playing or developing VR content for years, it might seem ‘obvious’ what kind of settings are expected to be included for player comfort. Yet for new players and developers alike, the confusing sea of VR comfort terms is far from straightforward. This has lead to situations where players buy a game but find it doesn’t include a comfort setting that’s important to them. So here’s a checklist and glossary of ‘essential’ VR comfort settings that developers should clearly communicate to potential customers about their VR game or experience.
VR Comfort Settings Checklist
Let’s start with the VR comfort settings checklist, using two example games. While it is by no means comprehensive, it covers many of the basic comfort settings employed by VR games today. To be clear, this checklist is not what settings a game should include, it is merely the info that should be communicated so customers know what comfort settings are offered.
Turning |
Half-Life: Alyx | Beat Saber |
Artificial turning | ![]()
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Smooth-turn | ![]()
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n/a |
Adjustable speed | ![]()
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n/a |
Snap-turn | ![]()
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n/a |
Adjustable increments | ![]()
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