A new Boneworks patch, Update 1.4, is confirmed to be coming next week with a handful of additions and tweaks.
Update (April 3rd, 2020 – 4:47PM ET): Boneworks creator Brandon Laatsch published a video today showing off and explaining the story behind one of the new Sandbox maps that’s coming in Update 1.4 next week. We’ve added the video below.
Launching next week on April 9th, Boneworks update 1.4 will bring three new maps to the game’s Sandbox mode, a new weapon (the P350 handgun), and changes to the game’s hand physics. This is according to Boneworks creator Brandon Laatsch who teased the update this week.
Launched in late 2019, Boneworks is a VR shooter with campaign, sandbox, and challenge modes. Even after the launch of the stunning Half-Life: Alyx last week, Boneworks is still praised for its ambitious effort to make nearly everything in the game physically simulated. That concept proved alluring to many VR players and the game impressively outpaced Beat Saber to 100K units sold.
While the studio behind the game, Stress Level Zero, has already confirmed it’s working on its next project, it plans to simultaneously continue to improve Boneworks over time. Creator Brandon Laatsch has teased a modding system for the game, something which felt missing at launch.
Though mods aren’t here just yet, in February Update 1.3 to Boneworks added a much requested mid-level checkpoint system, a new Arena mode, more Sandbox mode content, and made improvements to the game’s core physics systems including making climbing less springy.
The post ‘Boneworks’ Update to Bring New Weapon, Sandbox Maps, & Physics Tweaks Next Week appeared first on Road to VR.